Thursday, December 1, 2011

Koth of the Conans (pt.3): Breath and Some Villains

Pt.1

Pt.2

     Last time, I talked about Koth and his sidekick Hank, as well as one of his many adversaries.  The planet Girth is a savage land of constant turmoil, swarming with bloodthirsty maniacs that Koth has to defeat in his quest for greatness!
     To help him traverse the landscape quicker, Koth travels by flight.  He accomplishes this with the help of Hank shooting him through the air...
     And now, on with Koth's next ally: Breath.  

     The tall yellow one from the promo type vid, he's the more educated member of the group.  He's not as strong of a fighter as the rest, and at times scared of fights, but he's a great at strategizing and analyzing many situations.  Because of his royal background as the (former) king of an empire, he's knowledgable in many cultures, something that helps him and Koth as they travel Girth.

     He use to be the emperor of a spiraling empire for the sun people.  He was marveled by his followers for his booming voice, imposing leadership, and height.  Mostly his height.  His people capture Koth and try to sacrifice him to prove Breath's power as The Sun Emperor, but is exposed to be a fraud as Koth pummels him and escapes.  After being spared by Koth, Breath follows him to redeem himself as a warrior.  

     My original idea for Breath was simply to make a character with a disproportioned body.  Small upper body, long mid section, and long legs.  Someone funny to look at and very tall and imposing, all at once.  He'll tower over you, but you 'll laugh once you reach his face.  Since he's an emperor of high stature in the Kingdom of the Sun, his color scheme and clothes are modeled after an Egyptian/pharoah feel.  My friend Kieran named him a random one syllable name.  The hieroglyphics on his atire (in the first image) actually means something.  It means "death to foreigners".

     Last time, I showed designs for the evil shaman, now named Muguzorrat, the necromancer that uses children for his black magic.  He's not alone, as all good villains have their henchmen to help perpetrate evil.

     This one is named Hibi Chibi:

     A created monstrosity of Muguzorrat, this homunculus is the main supplier of the evil shaman's desire for children.  That's because Hibi Chibi is equipped with a purifying gem that lets him shoot people with his amazing "youth-a-nize" ray.  Anyone hit with it is instantly turned into a kid.  No one has been able to stop this monster, as he revels in attacking vulnerable infants and kids alike.  Can Koth stop this demented child killer?

     His design was meant to be as repulsive and perverted as can be.  He's to look like something out of a kid's nightmares, an awkward boogie man of sorts.  

     And then there's Straw Man:
     Like Hank, Starw Man is also a shape shifter.

     Unlike Hank, who's a polymorph, Straw Man specializes in morphing into other people.  He uses confusion and backstabbing attacks to get his prey.  There's no limit to who he can mimic.  His sole purpose is to find and kill Koth and Hank.  His one weakness, however, is his namesake.  The longer he assumes a different form, the more he becomes mentally unstable.  He'll eventually delve into unflattering mockeries of his forms that give him away.  This is why his attacks are quick and unpredictable.  

     That's all for now.  More to come.

Tuesday, October 25, 2011

Catching up with times.

     I finally decided to get with the times and did away with drawing with a mouse for good.  From now on, I'm doing all my work with my new Cintiq.  I feel really stupid for putting it off for so long.  Productivity has increased tenfold, and I couldn't be happier with the results.


     I've been commissioned by Deviantart user greatdragonad to do a bunch of loops and such for a bunch of his characters.  It's coming along very quick, and with the power of the Cintiq, animation is a snap!  Here's the first completed loop.


   
      For this loop, I did a simple stance, like in fighting games.  Nice exercise in timing and physics.  Good start for the series of loops I'll be doing for this client.
     I was also commissioned to do a Spongebob illustration for another client's girlfriend, who's a big fan.

   
      In the coming weeks, I'm getting my bundle of demo reel cds ready to make my rounds in NY again to apply for work with the studios there.  One's gotta be the right one!

     Next time, I'm talking about Koth of the Conans again, this time going in depth with another of Koth's allies.

"Hey fellas!"
     More to come!

Tuesday, August 23, 2011

Koth of the Conans (pt.2): Frederator Features Koth & More Art

Pt.1

     Frederator (makers of Fairly Oddparents, Danny Phantom, Adventure Time, etc.) did a video highlighting a bunch of neat cartoons on the topic of barbarians and manliness ala Conan the Barbarian.  These badass cartoons of pure testosterone exploded absolute rage, and Koth of the Conans was featured!



     It's incredible to actually see Koth get recognition and have views from freakin' Frederator!  It was also cool to hear someone else say Koth of the Conans. :)  Although to be honest, I havent seen the old He-Man cartoon much.  I've only seen that cartoon once and I remember cracking up at the theme song repeating "He-Man!" 50+ times in a 15 minute episode, though I did like the animation style.  I do remember seeing a couple of episodes of that reboot Cartoon Network had of He-Man back in 2002.  I'm more influenced by The Herculoids, and (in my opinion) the much manlier Thundar the Barbarian!  Tons of thanks to Channel Frederator for the mentions!

     And as for the giant floating head...


     That is the wise and powerful God of Knowledge Korn.  He's the god everyone on Gerth pray to for guidance and advise.  He hears all prayers and answers all inquiries when he can find the time to get up and reply.  When in a perplexing pickle, Koth enlists the aid of the Mystical Shaman to summon Korn for an instant audience.

     I originally wanted Korn to be made in 3D, but because of time constraints with the project at the time, I had to improvise fast.  So I painted my friend Josh's face and goggles, glued mosaic tiles on him, and put him through AfterEffects to create the awe-inspiring god you see here!  And since he didn't move his lips, I recorded mine and put them in as Korn's mouth.

Inching closer down the path to glorious battle, here's more Koth artwork...


   ...and more of his faithful aboriginal sidekick, Hank!



     And I'm working on the animations for this new villain plaguing Gerth:


     He's an evil Shaman/Necromancer with plans to use the dead to conquer the lands.  What he lacks in physical abilities, he more than makes up for with his immensely potent magical powers.  He specializes in the black arts and forbidden mysticism.  Adding to his fiendishness is his penchant to use dead children (preferably babies) for his dark rituals and summonings.  Society is beyond horrified by his taboo practices, and that's saying a lot about a planet full of perpetually fighting savages!  Koth hears legends of this twisted practitioner of magic, and has nothing but utter loathing for him.  This evil shaman in turn knows of Koth, and knows that his evil plans can never truly be completed as long as Koth lives.


     I wanted to make a magical villain with a revolting design that just oozed hate.  Someone that posed Koth with a huge challenge, as he's weak against magic and it always presents unpredictable scenarios for him.  Demetrius made the colors for him, and I liked it: the pale, powdery skin, the cowardly yellow garb, it all blended so well!

     Can Koth find a way to defeat black magic - a force that can't technically be punched!?

More to come!!!

Thursday, August 4, 2011

New Tattoo: Me A Zombie!

     I was commissioned me to make THIS badass tattoo of a zombie!


     He a zumbi an' he eat out ya brain!  Once the tattoo is actually made (and healed), I'll have that picture up.  I only did the line because another (dumb) tattoo dude told me shading fades over time.  Apparently everybody that ever got a tattoo begs to differ, but either way I kept this one simple and did just the lines.  Later I'll go back and do the colors, both in this drawing and in the tattoo.  It's also cheaper to tattoo lines for now.

     Had a blast with this as I love over-the-top violent artwork, like Cannibal Corpse album covers.  This was one previous tattoo I did that I'm not fond of:


     I did this for an emo girl that wanted this on her shoulder.  That's pretty ridiculous since she was thinner than a rail and there's no way in hell this would fit.  If you scaled it, the details would be lost.  Man oh man were there a lot, from the questionable (rats choking on the roots) to the cliched and obvious (moon, dead tree, skull, roses and a sword).  All of this was what she wanted, but it felt cluttered.  Near the end she wanted to randomly add a snake eating money and a heart at the base.

     I'm convinced she still didn't get it tattooed.

     More to come...

Friday, July 8, 2011

Captain America's Pride

     Here's a fun new comic with Ol' Captain America.  His colors don't run, but his enemies do.


     You're against democracy?  Congratulations, your face is now a fist magnet!

     In other developments, Stall & Dean project is doing its namesake (stalling) while they hammer out some merger deal with a certain clothing company run by a certain rapper.  So work resumes once that's squared away.  And the next part of my Koth of the Conans summary will be soon.

     More to come...

Evil is afoot.

Tuesday, June 21, 2011

Cartoon Pilot in Progress: Koth of the Conans (pt.1)



     In the works for a while now is one of my most ambitious projects ever.  It's a cartoon called "Koth of the Conans", an idea created by me and my friend Demetrius back in 2009.  It all started with a joke about someone mistakingly referring to King of the Hill by its acronym, and from there it just blossomed into an insane concept that drew inspiration from classic Hanna-Barbera shorts like The Herculoids, with our own brand of bizarre surreal humor and incredible action!  No-holds-barred craziness in a land of perpetual carnage, that's the world of Koth!


     The show takes place hundreds of years ago on a planet of constant war called Gearth.  Man warring with man and beast and man-beast alike.  It's a blood starved world tearing itself apart, and among the fray stands one fearsome warrior with no equal in power and savagery.  That man is Koth!


     I designed Koth to looked buff and strong, but still portly in a way.  Not really sure how they got abs back in ancient times without Bowflex, but I think he looks fine with the gut 'n all.  Conan the Barbarian lies!  Koth himself is a man with an iron clad sense of justice and deals it without mercy wherever he finds evil.  Because of his reputation, he's always fighting against foolish challengers that try to outdo his strength.  He's so use to fighting, he doesn't even have to try when overkilling his opponents.

     As far as his powers go,  he's got super strength, able to make cunning tactical perception really quick in the heat of battle, is highly resilient to pain and can walk barefoot on most surfaces.  Most of 'em.  Originally his loincloth was a dinosaur's head he rammed his legs through.  He didn't even kill it before wearing it.  The eyes and still bleeding snout would've been on the front, but i decided to simplify it to make animating it less of a pain.  Koth knows not his age, only that he was born 30 years ago.

     Koth is kind of a solitary character, preferring to keep to himself and fighting alone since he's so use to carnage.  His only constant companion is his surrogate son of sorts, Hank.

  
    Hank is Koth's trusted sidekick and a shapeshifter, able to morph and distort himself into any shape and form he wants.  From giant revolvers to pelicans, Hank can assume any shape that'll help with any fight or situation.  I originally designed Hank to be a sort of midget, and since he's influenced by Gloop and Gleep from The Herculoids, he also originally talked only through grunts and such.  I decided to just make him the silent type, since there's so much more emotion and strength in a character's body language and expressions than there is in simple spoken dialogue (as I've stated before).  And his name is also a reference to King of the Hill.

     Here's a few other bgs, illustrating the landscape of Gearth, colored by Demetrius:




     That bonfire in the first on is full of warriors not worthy of joining Koth on a quest.  The second bg is called "The Oasis".  I guess it doesn't make sense that it's intact since they split up. :)

     With all the backgrounds, I wanted to instill a constant feeling of dread and danger.  Vast bgs with lots of depth and detail always adds so much atmosphere to a cartoon and makes it easier to get lost in that cartoon's world.


     Back in college, I did a promo type vid for Koth of the Conans as part of a class with my pals (credited in the end).  Animation duties were split between all of us.



     We didn't have time to complete that 10 minute story so we shortened it to this promo type vid and I set about animating the actual intro.  Here's the progress, and here's a bit more of the one punchy section.  I'm aiming at a minute and a half in length to this intro showcasing a quick display of Koth's power, and introducing his allies and enemies.  It's modeled after a speedy thrash metal song: fast, angry, insane, and leaving you beaten, bruised and on the floor for more!  




     In the next update I'll go more in depth with the details in the intro, more characters, and some stories.

   More to come...

Friday, June 3, 2011

Fat Kid Update and Shenaniggaz

     1) Finished up the animation from the last update.  Animated the background to show damage from the fat kid's landing.  Still thinking I should add more to that scene, but I'll get back to that later.  Gotta move on to the rest of the cartoon.

     Gonna record more sounds for it tomorrow.

     2) Working on a new illustration, something colorful, creepy, and NSFW (hence the center being covered for now. )  There'll be tons of grey, my favorite color beside green, in this one.

.lC_eaurnK
     3) "The Golden Idol" cartoon is coming along, too.  Still at a steady pace, not as fast as the fat kid cartoon.


My hero!
     4) These are a few concept sketches and art pieces for a show I and my pal Demetrius thought of called "Shenaniggaz".  The whole thing got started from a lousy pun, and from that we came up with the idea for this cartoon.  It's about three black youths living in the rolling hills of Jonesborough, Ireland.  They gain mystical powers from aliens and turn into a gang of troublemaking leprechauns!

     Their powers get stronger with the more mischief they cause to the townspeople.  They do it all, from heaving toilet paper at charity parades to leaving land mines under front door welcome mats.  They're a tremendous nuisance to all and a constant thorn in the side of the town mayor, who's a huge control freak obsessed with security and control.

Catch those... those... Shenaniggaz!!!
     Like the Power Rangers, they turn into the Shenaniggaz when they unite their rings.  They can also summon the P.O.G pod for speedy getaways and general mayhem, and fly momentarily on rainbow beams.  The only one we named was the fat one.  His name is Reese Fallon.  The one with the jerry curl is just called Beirdshartd for now.

     One story we made has the mayor tax the townsfolk extra gold coins to create more security.  What they don't know is that the mayor uses their gold to literally create more security...

Tis gonna be a very good 'ear!

     ... In the form of The Golden Ear, a sentient cop with an iron (or gold?) cast focus on punishing all troublemakers.  Can he stop those Shenaniggaz!?

     I'm sorry, I know this idea is dumb.

Friday, May 27, 2011

Fat Kid Splashdown!

     Here's a new part (link) to my fat kid prank cartoon.  Wasn't as difficult as I imagined it to be.  Just carefully planned out the animatic of it in all the 10 minutes it took, then everything easily fell into place and splashed into one fluid animation.  The only challenge was knowing where to ease in and out and how fast some parts had to whip around.  I might add another frame or two later, and I still have to animate the background interactions/damage and the shadows.







This part was the toughest, because it was a pain in the ass to get that "tail" to whip right.  Might add another frame later.


Ha, my favorite part: him putting his pants back on in that huge mess.



All done!
     More to come...